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Color Map Settings
Character attributes (bold, underline, inverse,
blink) change the way characters appear on the screen. These attributes, or
combinations of these attributes, can be assigned to any displayed character.
You can add color to the text in your emulation window by mapping the various
character attributes and their combinations to various foreground and background
color.
Color Map Page Snapshot
Show How to
To map attribute or attribute
combination to color
- From the SETTINGS menu, choose
Color Mapping page.
- Check one or more items from "Attributes to be Mapped".This
makes characters with attributes appear in color.
- Select an attribute in the Attribute list.
If no attribute is selected, you are unable to select the ground color.
- Select Foreground and Background color,
then Mapped To will be automatically checked.
- Choose OK.
Example:
- Check Bold under Attribute
to be Mapped.

- Select Normal in the Attribute
list, select red for foreground and yellow for background.
- Click OK. Then you will see your current screen appears
like this:
To unmap attribute or attribute
combination to color
- From the SETTINGS menu, choose
Color Mapping page.
- Select an attribute or attribute combination in the Attribute
list.
- Un-check Mapped To check box.
- Choose OK.
Note: If
you want to delete all the attributes in the Attribute list,
click Clear.
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